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Update finally makes frustrating missions more bearable

Update finally makes frustrating missions more bearable

The biggest update yet for Star Wars Outlaws is here.
The biggest update to date for Star Wars Outlaws is here.

The biggest update to date for Star Wars Outlaws is here.

Since August 30th we’ve been able to scrounge our way through the galaxy with Kay and Nix in Star Wars Outlaws. From today on you can also do this on the PC via Steam. In keeping with this, the first story DLC “Wild Card” will also be released on all platforms. But that’s not enough. Ubisoft also has the biggest update to date in its luggage, which primarily addresses one major point of criticism: the stealth missions.

Star Wars Outlaws update gives us more freedom in stealth missions

  • When will the update be available? starting today, November 21, 2024 for all supported platforms
  • How big is the update?
    • PS5: 7.44GB (version 01.004.000)
    • Xbox Series X/S: 10.18GB (version 1.0.4.0)
    • PC: 8.83GB (version 1.0.4.0)

The fourth title update focuses on two things: On the one hand, it brings new orders into the game, and on the other hand, it adapts combat and stealth content.

So we now have the ability to pick up more weapons and use them for longer. These and other adjustments are intended to offer us more freedom. More than ever, we can decide for ourselves whether we want to proceed more secretly or offensively, which should also prevent frustration in stealth missions.

In the new Dev Update #3, the development team went into more detail about this. The “Do not trigger an alarm” or “Don’t get caught” missions have not only been slightly adjusted as in Update 1.1.2, but have now been completely defused:

Our first step in expanding player choice is to remove forced stealth from almost all mission objectives. This doesn’t mean that sneaking is no longer a viable or, in some cases, even preferable option. If you are caught sneaking, the objective will fail and you will be reset to the last checkpoint. Instead, transition seamlessly into combat. We know many of you like the stealth approach, so it was important to us to maintain that style of play while giving you the freedom to decide how you approach each mission.

Not only was the gameplay improved, but also the image sharpness, for example.

Star Wars Outlaws introduces the contents of the Season Pass
Star Wars Outlaws introduces the contents of the Season Pass


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Star Wars Outlaws introduces the contents of the Season Pass

At the same time, the first story DLC Wild Card will be released for all Season Pass owners, in which we meet a character known from the films. You can see the first excerpts from it, as well as from the second story DLC, in the Season Pass trailer above.

All patch notes for title update 1.4.0

Even if the version number differs slightly depending on the platform, it is essentially the title update 1.4.0. We have attached the entire patch notes in English for you here:

NOTABLE CHANGES:

  • Notable updates to stealth and combat, giving players more choices, including using stealth or reaching for their blaster, even in Syndicate areas in cities.
  • Enemy AI and Detection Improvements: Players will be notified when they are discovered and can choose to escalate or change tactics to remain hidden.
  • To reward strategic gameplay, enemy weak points have been added that, when targeted, can trigger explosions or result in the death of enemies in spectacular new ways.
  • Kay’s blaster and pickup weapons have been retuned to improve the combat experience, including the ability to wield two-handed weapons in more situations.
  • Facial expressions and animations in dialogue scenes have been improved, the option to turn off the cinematic lens during gameplay has been added, and the visibility of distant lights has been improved.

FULL PATCH NOTES:

General gameplay

  • Fixed an issue where players could get stuck due to being unable to take off with the Trailblazer after certain missions
  • Kay now holsters a two-handed weapon in more situations, such as climbing, wrestling, or using the speeder
  • Improved AI speeder usage
  • Improved enemy detection
  • The enemy’s tactical decision-making in combat has been improved to encourage more active control of their positioning
  • Enemy damage per shot reduced while damage frequency increased over time
  • Improved identification marks and feedback from cameras
  • Player status (crouched, standing) is now maintained after traversal actions
  • Fixed an issue where whistling would only alert one NPC
  • Fixed an issue where the player could remain undetected in tall grass while performing aggressive actions
  • Allows the use of battles in parts of Syndicate districts
  • Weak points have been added to various enemies
  • Weapon aiming (spread, recoil, etc.) has been adjusted to allow for greater precision and control
  • Updated weapon damage values ​​for Kay for all weapons
  • Increased headshot damage when hitting enemies
  • Improved usage of the blaster module (Ion and Power)
  • Player explosion damage has been removed from the power module
  • Added enemy stagger to explosions
  • Body part-specific death animations have been added to improve combat satisfaction
  • Improved NPC cover usage during combat
  • Fixed an issue that caused Kay to put away the holotracker when crouching
  • Fixed an issue where enemy NPCs were sometimes marked as friendly and could not be damaged by blaster fire
  • Jumping has been adjusted to give you more control over where you will land while in the air

User interface, HUD and settings

  • Added visual indicator when an NPC begins to recognize the player
  • Added text highlighting which blaster module should be used when shooting heavy guards, droids, and cameras
  • The request to ping the tracked target is now more prominent and is affected by the HUD visibility settings
  • Added icons to environmental objects that require unlockable abilities
  • Improved Nix quick action icon by highlighting the button when there is an active target
  • Made it clearer whether a takedown could trigger a fight
  • Added NPC tags above their heads (works with existing color blindness settings)
    • White – Neutral
    • Orange – conscious
    • Red – In combat
  • The cost of Adrenaline Rush has been adjusted based on difficulty
    • Story Mode – 100% (unchanged)
    • Normal – 110%
    • Challenging/Hard -150%
  • Improved desired system messages and display
  • Fixed an issue where some equipment effect icons were not displaying correctly

Audio

  • Improved dialogue with enemies as they move into and out of cover
  • Fixed an issue where sound would not play through the DualSense controller on PS5
  • Fixed an issue where Arcade games were missing music after starting a new game

Movie sequences

  • Facial animations have been added to gameplay dialogue scenes and traders
  • Improved animations and graphics for some dialogue scenes
  • Fixed an issue where ND-5 was missing from the passenger seat when landing/taking off at Renpalli or Achra stations

camera

  • Improved camera when shooting, aiming and moving the target
  • Improved cover camera, including the ability to manually switch shoulders when aiming
  • The camera has been improved by showing a better view of each store when interacting with a salesperson

Worlds, fauna and flora

  • Fixed an issue with destructible flora
  • Fixed an issue where the visual effects created by waterfalls were broken
  • The distance from which lights in the world can be seen has been increased
  • Improved the rendering of some grass textures and mud, especially from a distance

Photo mode

  • A new clean lens has been added

accessibility

  • Added a custom controller preset to allow remapping of individual buttons. You can select separate key swap kits for Kay, the Speeder and the Trailblazer.
  • A new “Strong” aim assist setting has been added
  • A new automatic transfer option for climbing has been added, allowing you to automatically jump between climbable objects by moving towards them instead of having to press a button
  • Added setting to change how large and clear the effect is that shows the detection area of ​​the security camera
  • The sound effect slider is split into two separate sliders, for gameplay sounds and background sounds
  • Faster menu comments, settings now go up to 400% speed.
  • The menu comments now read mini-games for picking and cutting locks, hints about objectives, and which Sabacc card is currently in your hand and highlighted when drawing/discarding
  • Added option to turn off Cinematic Lens (distortion, edge and vignetting effects) for gameplay
  • Fill Screen is now the default screen ratio, which means a larger text size for the first few menus before you reach the aspect ratio setting screen
  • Added the “Remove All” input for map markers to the “Change Holds in Press” setting
  • Descriptions of accessibility settings have been reworded to improve clarity

Miscellaneous

  • Fixed an issue where destroying a ship by ramming would not count towards the “Never Give Me Up the Odds” trophy/achievement
  • Fixed an issue where the Shoot First achievement/trophy and the Better One ability could not be unlocked at the same time
  • Fixed an issue where defeating Death Troopers during certain missions did not count towards the Ubisoft Connect Defying Death challenge

MAIN AND SUB QUESTS (Beware of spoilers)

Toshara

  • Rejected
    • Fixed an issue where Kay could not listen at the bar to advance the intelligence quest

Tatooine

  • The veteran
    • Fixed an issue where the quest line would not start if you traveled to Akiva before the dialogue ended
  • partner
    • Fixed an issue where the cinematic would not trigger when using Adrenaline Rush while the Rancor was hitting the hangar doors

Akiva

  • Revealer
    • Fixed an issue where ND-5 could detect Kay when transitioning from crouch to standing on a steam vent

How do you like the new features of the update and what other points should developer Massive tackle?